Gaming YouTube Channel

Day 118 of writing every day.

There is so much content on the Internet today that perhaps the collective volume of works produced and uploaded in the past few decades since the internet became publicly available outnumber the volume of all the printed and written works by humans up until modern times.

Trying to catch someone’s attention with writing might come with a success rate akin to winning the lottery when everyone else in the world could be vying for readers. The most successful writers seem to have a niche they find that works best for them, whether it’s clickbait, fantasy, nonfiction, poetry, etc.

The amount of content available to consumers makes it easy to forget how much time and effort is required to produce them in the first place. For those who made it to YouTube fame, there was a time when that meant quitting their job and making fortunes as a full-time YouTuber.

However, it seems the advertisement money and bubble have disappeared and only those who have a paying fan base are able to stay in operation. Some don’t get stressed out by the need to produce content but others who found success have left to pursue other interests.

One niche that seems to be staying steady is gaming content, both in actual gameplay and breaking down games to discuss them in detail with viewers in an engaging way that makes it more stimulating than just watching someone else play a game they’ve played as well.

I didn’t really intend to start a YouTube channel focusing on games. It started as an experiment, and hasn’t really gained any real traction to mean anything. I don’t have the editing skills to do what all the fun and quirky commentators do in their gaming genre videos either.

But I’m learning things about how to use YouTube as a creator and I’m certain there are useful skills that can be transferred into other forms of productivity as I learn more and more about how to reach a wider audience or how to get found by people who would be interested in my videos.

So far, I find my having worked as a tester for debugging games has proved useful in the sense that I’m used to things not going right and being resilient in seeing things through despite the repetitiveness. If you’re interested, I’m currently working on a playthrough of Fallout: A Post Nuclear Role Playing Game.

Management affirms they’re not able to do anything useful

Video URL: https://youtu.be/YTnQlsS5UfM

Thanks for reading!

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